Archive for the ‘Books’ Category

Chris Ware, by Daniel Raeburn

Sunday, January 16th, 2005

The cover of Raeburn's 'Chris Ware'

A few years ago, one of my very thoughtful friends, Aris, asked me a question, which it took me quite some time to respond to. He asked: “What is the greatest work of art you have ever beheld?”

I believe he asked me this, partially, because I’m visually creative (I’m a graphic designer and lapsed artist) and have a fairly decent art education. Of course, I couldn’t respond to him immediately. How does one recall all of the art they’ve seen? I suppose it should have been obvious to me, since the question implies that the work of art would have lodged itself in my mind, firmly implanted in the neurons reserved for the ‘Best ofs’. Well, there was nothing. I just don’t keep lists like that mentally on hand. The other trick is that those things I’d seen lately stuck more. So, I pondered. For over half a year, if I remember correctly.

Then, it dawned on me. I do know what that work of art is. It’s an exquisite, human, genre-expanding and discipline-crossing work of intensely affecting beauty. It is Chris Ware’s Jimmy Corrigan, The Smartest Kid on Earth; a graphic novel. So, I wrapped it up and sent it to him, since just telling him was foolish, and it’s something that must be experienced directly to be understood.

And then, this New Year’s, Aris gave me a gift. It was a gesture of thoughtful and poigniant reciprocation.

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Stiff: The Curious Lives of Human Cadavers

Thursday, December 23rd, 2004

The cover of 'Stiff'

Reading Mary Roach’s Stiff reminded me of having a really great party conversation with someone who happens to have a small volume of esoteric knowledge. It’s witty, a pleasure to absorb, chocked full of anecdotes, peppered with wonderfully weird trivia, and isn’t something you’re likely to get anywhere else. But, like any party conversation, it isn’t meant to go on for too much longer than the duration of the party, which is the only flaw in this otherwise thoroughly entertaining and creepy look at how we treat ourselves after we aren’t ourselves anymore.

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Half-Life 2: Raising the Bar

Sunday, December 12th, 2004

Prima Games’ making-of book Half-Life 2: Raising the Bar is a good read and a worthwhile purchase, if you really enjoy the Half-Life series, the story of the universe Valve has created, and are interested in game design.

Unfortunately, the most interesting part of the book is also the least prevelant: the writing. While the sketches, early character, vehicle and monster models, level designs, and other visuals are gorgeous and fascinating, and provide the subject matter for the text, they are just a large collection of pretty pictures without the narrative. And, frankly, the text that is there is great.

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